![]() Luckily, you can call for an extraction to any discovered location on the map. Despite the quicker and more enjoyable ways to get around than that of the last game, Panau is still huge and getting from one end of the map to the other can take a considerable amount of time. I spent most of my travel time off the ground because it’s quicker and a lot more fun. Rico can launch himself into the air and deploy a parachute and you can use the grappling hook to continuously gain momentum, a technique called “slingshotting”. You can grapple onto various surfaces and structures, tether objects together, and use it to quickly get around the world. The grappling hook returns and has been significantly improved. Rico can shoot while riding motorcycles but he still can’t shoot at enemies while driving cars, like a drive-by, but I didn’t spend as much time in vehicles as I did in the previous game so it didn’t bother me as much this time around. Rico can hijack any vehicles, boats and aircraft he comes across and even climb around the outside of vehicles. Best of all, getting around is a lot more enjoyable. Just Cause 2 features a lot of different weapons that look, sound, and feel great to fire. The gunplay, for example, is vastly improved. ![]() Just Cause 2 is a repetitive game but because of the refined and improved mechanics, the action can become addictive. A lot of the mechanics have been carried over and refined. Just Cause 2 is similar to its predecessor. The story is clearly just a setup for the gameplay – an excuse to drop the player into a massive world ripe for destruction because that’s the real meat of the game. I can’t say the plot is great and much like the first game, I feel a lot of the humor falls flat. Rico is deployed to the fictional country of Panau to locate his former handler who is suspected of working with the country’s dictator and he allies himself with three factions that are secretly backed by different superpowers around the world, all vying for a valuable resource. Just Cause 2 puts the player back into the shoes of operative Rico Rodriguez who works for the Agency. For example, some unpatched bugs render it impossible to attain one hundred percent completion but fans have created a mod that fixes this. I did consult the game’s PCGamingWiki page before playing and learned of some issues that can easily be rectified. ![]() A multiplayer mod was developed and was successful enough to be recognized by the developers and approved as an add-on. The game does have a pretty big modding community and you can find all kinds of cool stuff out there. For this review, I played the PC version. Developed by Avalanche Studios and published by Eidos Interactive, Just Cause 2 was released for PC, Xbox 360, and PlayStation 3 in March, 2010. It’s the game that introduced me to the series and as I was playing Just Cause, it wasn’t hard to see how some of the ideas and mechanics were greatly improved in the sequel. I say that because I played Just Cause 2 before. It shows potential and, ultimately, feels like a framework for the sequel. It’s repetitive and a bit unpolished but it introduces some neat ideas.
0 Comments
Leave a Reply. |