The weariness is hardly surprising as it was soul-destroying work and the mortality rate was high. This thought is repeated in the refrain at the end of each verse. The genuine feeling that does come across quite clearly, however, is that Paddy is weary of working on the railway. The reference to O’Connell tells us very little except that the song isn’t so much relating a story as laying down specific and sometimes random thoughts– a characteristic of many songs in the shanty tradition. He was a major figure in Irish history but had no significant connection with railways or their employees. O’Connell was an Irish politician and nationalist campaigner. In the fifth verse, there’s a random reference to Daniel O’Connell being alive in 1845. 87K views, 317 likes, 53 loves, 26 comments, 128 shares, Facebook Watch Videos from Stair na hireann / History of Ireland: 'Paddy On The Railway' Performed by Luke Kelly and The Dubliners Stair na. In subsequent verses he sails across the sea, he lands in Columbia and later he changes his trade to carrying bricks. In 1842 we learn he didn’t “know what to do” to work on the railway. In 1841, Paddy puts his corduroy britches on and gets to work. Paddy here refers to Irish workers in general rather than any one individual. Poor Paddy Works on the Railway follows a simple, repetitive structure telling the story of one or possibly several navvies between 18. ‘Paddy’ refers to Irish workers in general
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TTL limits how long data can “live” in an IP network. Every packet of data is assigned a TTL value. Every time a data packet reaches a hop, the TTL value is decreased by one.Īnother key element to understand is “round-trip time” (RTT). Traceroute ensures each hop on the way to a destination device drops a packet and sends back an ICMP error message. This means traceroute can measure the duration of time between when the data is sent and when the ICMP message is received back for each hop-giving you the RTT value for each hop. To better illustrate this, let’s say you run a traceroute and specify a maximum of 30 hops. Traceroute will send packets with a TTL of one to the destination server. The first network device the data passes through will decrease the TTL to the value of zero, and a message informing you the packets were dropped is sent. This gives you the RTT for hop number one.įrom there, the data packets are sent to the destination server with a TTL of two. When they pass through the second hop, it decreases to zero.Īs the packets pass through the first hop, the TTL decreases to one. This gives you the RTT for hop number two. This process will repeat until the data packets either reach the destination device or it reaches the maximum number of hops. By the end of this test, you will know the number of hops to the destination device, the RTT length for each hop, and the device name and IP address for each hop. Traceroute results will look slightly different depending on the specific tool you use. If you choose to use NetPath ™ with SolarWinds ® N-central ™, then reading these results is very straightforward. Intuitive visuals provide deep visibility-allowing you to troubleshoot hotspots across the delivery chain. If you use tracert, the Windows traceroute command, you’ll see the number of hops from the source device to the destination device in the far-left column. For each hop, you’ll see three RTT values (provided the TRACERT tool was set to send three data packets to test each hop, as per the default settings). On the right, you should see additional device information. While traceroute is a great tool for identifying problems, it does have some significant shortcomings. For instance, it doesn’t display historical data, which can make identifying patterns difficult. It also doesn’t represent multiple paths easily-and because many firewalls block ICMP requests, traceroute often displays incomplete data. To overcome these shortcomings, it’s important to look for powerful solutions that can offer deep visibility beyond what traceroute offers. NetPath is a feature of the SolarWinds N-central suite, an all-in-one remote monitoring and management solution designed with MSPs in mind. NetPath displays the flow of data in a dynamic and visually compelling way and can help MSPs tackle the challenges traditionally associated with traceroute. It also features a professionally designed user interface as opposed to the harder to understand command line display associated with traceroute. To use the NetPath feature to perform a traceroute test, follow the below instructions: NetPath can also function as a remote traceroute tool.
Pricingīefore buying, iMobie lets you try out the software. The program can also get your device out of recovery mode if it’s stuck. Repair common errors with iOS startup: If your phone won’t startup or it remains stuck at the Apple logo, PhoneRescue has an option that lets you fix this. However, this mode only works if the lost device was running iOS 8.4 or earlier. Whether your device is lost or stolen, you can still get back your documents and data by logging in to iCloud through the software. Recover files from iCloud backup: In case you don’t have a local backup but have your files backed up to iCloud, PhoneRescue lets you recover these files. In case your device won’t connect to iTunes too, you just need to select this mode and the software looks into your backup to restore the files to your computer. Recovering data from iTunes backup: This is useful if your device is lost or damaged, and you need to recover data from your last sync session to your PC. Other key featuresĪpart from restoring deleted stuffs from your device, here are other things you can do with PhoneRescue: Not only this, you can as well restore lost WhatsApp chat messages and attachments. It automatically populates all third party applications on your device with recovered documents and data to be restored. The biggest feature of PhoneRescueĪpart from helping you restore data from native iOS apps like messages, contacts and photos, PhoneRescue can also look into third party applications and help you restore deleted files. The program can restore lost photos, call history, messages, reminders, message attachments, notes and more. The construction of the kit requires different skills: from handling the soldering station to reading circuit diagrams to optimizing the housing, there’s a lot to do. Therefore, care and caution are always required during assembly! Who are guitar amp kits from TAD suitable for?Īlthough you don’t necessarily have to have a university degree in electrical engineering to build a set for tube amplifiers, a certain basic level of technical knowledge is definitely required for dealing with the kit.Īttention! When assembling an amplifier kit, high voltages are sometimes used that can be life-threatening. In order to make the construction phase as pleasant as possible, all the parts are selected for their compatibility with one another – listening pleasure is guaranteed with a kit for tube amplifiers. The amps are delivered with extensive building instructions and, given the necessary craftsmanship, can be set up at home and changed and adapted according to your own ideas. When assembling the amplifiers, a number of variants are available, from electronic sets and tubes to complete sets including housing everything is included. Here, tube amps have been technically modelled on historical models and rebuilt using state-of-the-art technology in the kit system. That’s where TAD amp kits including a tube come into the mix. While technically skilled guitarists can build their own equipment out of hand, a lot of musicians are still afraid of the effort. This is something which horrifies every musician: all these instruments were built to be played on stage or in the studio!īecause the result is ever-increasing prices for sought-after originals, whether it’s guitars or tubes. Prices on the second-hand market are volatile, like stock market prices, and guitars are even advertised as an investment, including guitar amplifiers. What has long been considered a somewhat eccentric characteristic of musicians has become a highly competitive business. Whether it’s guitars from the 50s and 60s, effects units from the early 90s or amplifiers from previous decades – we love the sound of the past. Nostalgia is definitely a common vice among guitarists. We’ll introduce you to the concept of a kit, reveal the advantages and disadvantages of a self-build based on a kit for tube amplifiers and give a few practical tips on how to make it happen and the requirements for building one of the TAD guitar amp kits. Tell someone you know about this product.« The practical alternative to a self-build »įinally, get closer to the sound of your dreams without winning the lottery and putting the money into a decades-old original! If you don’t feel confident building an amplifier all by yourself, you’ll get your money’s worth with a TAD guitar amp kit – perfectly matched components in many different combinations make it possible. Notify me of updates to 5E3NY Tweed Amp Kit w 6L6 Version This product was added to our catalog on Thursday 15 October, 2009.Ĭustomers who bought this product also purchased Non-stock cabinet production time is 30-45 days from our supplier. Please Note: If the kit indicates not in stock, it takes 7-10 days to get a kit in stock. You must be experienced in kit building to purchase this model. NOTE: There is a manual for this kit, however, it is considered an EXPERT kit. Comes standard with a Jensen C12Q ceramic or yo can upgrade to a Weber 12F150neo or Vintage 30 to make it the loudest 5E3 on the planet!!! If you need the more power for extra clean head room than the stock 5E3 provides then here's a great alternative for you. Bigger Iron, tighter filtering and more power (approx 30 watts) to drive the speaker! This makes the great classic Tweed amp a more powerful fatter sounding beast than the already awesome amp it is. More headroom, less muddy, louder than any other 5E3 6L6 available anywhere! As a huge Neil Young Fan one of the first amps i started building was the Tweed 5E3 with 6L6's. This model has recently been redesigned with custom wound Mercury Magnetics Power transformers specially made to our specifications to provide higher voltages for the 6L6GC plates. Use keywords to find the product you are looking for. Returns to the moment before the casting of that spell was proposed Steps listed below, the casting of the spell is illegal the game The casting of a spell, a player is unable to comply with any of the Spell to begin this process (see rule 601.3). A player must be legally allowed to cast the To cast a spell, a player follows the steps Proposal of the spell (rules 601.2a–d) and determination and payment To cast a spell is to take it from where it is (usually the hand), put it on the stack, and pay its costs, so that it willĮventually resolve and have its effect. Oblivion Ring), the judges ruling would more than likely be valid.Ħ01.2. However, if the spell you cast did not target as part of resolution, and rather targets as part of a triggered ability (e.g. However, this reading of the rules would need to completely ignore 721.1's " starts to take an action but can’t legally complete it, the entire action is reversed and any payments already made are canceled" Normally targeting an illegal creature would just roll back to before the casting started, but the combination of the ' unable' in 601.2's " If a player is unable to comply with any of the steps listed below, the casting of the spell is illegal " and 601.2c's " The player announces their choice of an appropriate object or player for each target the spell requires" could be taken to mean that once a casting was started a play would have to complete it if there were valid targets. They will be wearing the same uniform as the Head Judge.Īssuming that the spell in question targeted as part of it's casting, this seems to be a rather unusual, and probably incorrect implementation of Rule 601.2 and 601.2c, and completely ignores 721.1. In larger, Premier-level tournaments (such as Grand Prix and Magic Tabletop Mythic Championships), with prior approval, the Head Judge may designate additional Appeals Judges who are also empowered to hear appeals. If a player disagrees with a judge’s ruling, they may appeal the ruling to the Head Judge. In general, if you disagree with a judge's ruling or remedy, you can appeal in accordance with section 2.9 of the Magic Tournament Rules: From that description it seems likely that they simply assumed that the opponent was correct, or knew what they were talking about. The fact that the judge took their cue from the opponent when determining the remedy makes this additionally questionable. If the action was casting a spell, the spell returns to the zone it came from. If a player takes an illegal action or starts to take an action but can’t legally complete it, the entire action is reversed and any payments already made are canceled. It is not inconceivable that a judge could interpret these instructions as allowing them to do a backup to after you announced the spell and before you chose targets, but that would be a stretch, and essentially inconsistent with rule 721.1: The GRV remedy section then further says that partial remedies can then be applied to only a specific set of situations, none of which match the situation in question. Every action must be reversed no parts of the sequence should be omitted or reordered. To perform a backup, each individual action since the point of the error is reversed, starting with the most recent ones and working backwards. The remedy section for that item says that a judge should first consider a simple backup. The situation in question looks like a "Game Play Error - Game Rule Violation". The guide for judges handling rules infractions is called the Infraction Procedure Guide. Unless you’re doing really complex stuff, you can probably use it today and drastically speed up your work. But Libsass is advancing rapidly and the goal is to reach complete parity by this summer. Now, Libsass is a beta, and some advanced Sass features (like namespaces and the new 3.3 syntax additions) aren’t supported yet. Libsass is a new Sass compiler written in C instead of Ruby, so it's like Justin-Beiber-tanking-his-billion-dollar-singing-career fast. Flip on Libsass in CodeKit and your Sass compiles instantly. It takes a few seconds to compile, right? Not anymore. You’re reading CSS-Tricks, so you probably write Sass. You can learn more about it from it’s creator here. Autoprefixer is a much better way to handle it. While I’m still a big fan of preprocessors, I’m no longer a fan of using them for prefixing. Note from Chris: I think Autoprefixer is almost as big of a game changer as CodeKit itself, and they are a perfect match for each other. It’s also totally configurable: just specify which browsers you need to support and it does the rest. It works seamlessly with Less, Sass and Stylus. You just write standard CSS and Autoprefixer adds all the necessary vendor prefixes based on the latest information about each browser. Autoprefixer makes them painless and it’s now built-in to CodeKit. Vendor prefixes: the CSS rules that only an IE6 Engineer could love. Note from Chris: while I haven’t had a chance to use Bower a bunch yet, keeping front end dependencies up to date is the #1 reason I want to. Update them all with a single click, or pick and choose. It’ll show you the version of each component in your project and what the latest one available online is. Just open the Assets area and choose the Installed tab. CodeKit grabs the latest versions from the web, along with any required dependencies, and puts them right in your project.ĬodeKit also saves you a ton of work when it’s time to update components. Open the Assets area, select the components you want and click the cloud icon. Bower is now built-in to CodeKit, so all those resources are just two clicks away. Bowerīower lets you quickly install over 7,000 components: jQuery, Modernizr, Bootstrap, even WordPress. Meaning designing for interactive states is a lot easier.ĬodeKit 1 could do style injection too, but now CodeKit has it’s own server built-in (which can forward to MAMP or anything else if you prefer) meaning that literally any browser gets the refreshing and style injection. Note from Chris: Not only does the page literally refresh when you change something like a template or JavaScript file, the page will do style injection for CSS changes (whether they came from a preprocessor or not). Once you see this in action, you won’t work without it ever again. Just click the Preview button in CodeKit and then copy the URL to your other devices. It works even with advanced sites like WordPress and Drupal. Make a change to your code and a split-second later, every device updates to show those changes. CodeKit can do that for you.ĬodeKit will now live-refresh all of these devices and more. That’s a lot of refresh buttons to click. You pull it up on an iPhone, an iPad, a Galaxy S3, Chrome, Firefox and even IE 11 on a PC. Your website has to look good on lots of devices. So instead of listing every new feature, here’s the top four that will make a difference right away: 1. The new version is also 1,400% faster thanks to a bunch of optimizations and works a lot better in team environments.īut what you really care about is how it can make you faster. What’s New in 2.0?įor starters I hired a designer ( Guy Meyer) so the UI no longer looks like it was repeatedly beaten with a DOS 5.1 manual. No JSON files to edit, nothing to install or download. You drop your project folder onto the app and get to work. There are other ways to do these things, but CodeKit’s mission is to take the pain out of the process. All stuff that speeds up both your website and your workflow. It combines, minifies and syntax-checks JavaScript. It compiles all the cutting-edge languages like Sass, Less, Stylus and CoffeeScript. Bryan is going to introduce it, and I’ll interject here and there to share my thoughts as I’ve been using 2.0 the last month or so.ĬodeKit is an app that helps you build websites faster. Now CodeKit 2.0 it out, which has followed the landscape of front end development, bringing us more powerful tools that are tough to pull off otherwise. In my opinion it changed the game in front end development making it easy to use advanced tools that, while powerful, felt out of reach for many. I’ve been using CodeKit for a couple of years now and I’ve talked about it plenty. The following is a guest post by Bryan Jones, the creator of CodeKit. It is the definitive automotive business management simulator. If you’re looking for a more realistic, modern version of Detroit or Motor City (Oldtimer), or if you’re looking for a business simulator as in-depth as the fabled Capitalism, or perhaps you’re tired of over-simplified tycoon games and want something much more detailed. All maps also include thousands of historical events that shape world and automotive history such as the Panic of 1907, World War 1, the Post War Recession, The Great Depression, and many more large and small events that will affect your decisions. With correct settings most maps have near historically accurate sales figures, hundreds of static AI and infinite dynamically generated AI competition. MapsĮach map has historically accurate purchasing power, population, population growth, inflation, interest and market growth rates. For a little less micromanagement, the game also includes territory based maps which are broken down into a few dozen regions. Armed with its realistic economic simulator, GearCity offers several maps with hundreds of cities. Let your imagination free and choose your own path. Produce munitions and military equipment for governments at war. Adjust dividends on your subsidiaries and enact a hostile takeovers in a feature-heavy stock system. Build factories and distribution branches. Manage production lines, supplies, prices, and employees. Create chassis, engines, transmissions, and vehicles. GearCity offers a wide variety of design and business choices. In den großen ĪbstractThe aviation network plays an important role in today’s globalised society. Die Einführung von Experimentierklauseln mit erweiterten Beteiligungsverfahren könnte dies ändern.ĪbstractVeränderungen auf Deutschlands Straßen sind überfällig, doch die Entwicklung stagniert: Die Zahl der privaten Autos mit Verbrennungsmotoren wächst, die Luftqualität leidet, öffentliche Plätze sind primär Verkehrsflächen – von einer Verkehrswende keine Spur. Der rechtliche Rahmen bleibt bislang in hohem Maße auf das private Verbrennungsauto fixiert. Doch obwohl die technischen Möglichkeiten vorhanden sind und die Präferenzen der städtischen Bevölkerung eine solche multimodale Verkehrspraxis ermöglichen, blockiert die herrschende Verkehrsordnung viele Innovationen. Werden diese darüber hinaus – wie es selbstverständlich sein sollte – mit erneuerbaren Energien betrieben, wäre die Energie- und Verkehrswende auf einem guten Weg. Damit könnte auch die Zahl der Fahrzeuge drastisch sinken, das wiederum lässt die flächendeckende Einführung von Elektrofahrzeugen zu. Mit dem Smartphone in der Hand werden die städtischen Verkehrsmittel zu einem riesigen Fuhrpark, bei immer mehr Menschen lösen sich damit die Bindungen an ein privates Verkehrsmittel langsam auf. Unterstützt wird diese Tendenz durch digitale Plattformen, die das Kombinieren unterschiedlicher Verkehrsmittel so einfach machen wie die Nutzung eines eigenen Pkw. In den großen Städten aber bahnt sich ein Wechsel in der Einstellung und im Verhalten an: Immer mehr Menschen nutzen nicht mehr nur das Auto, sondern kombinieren das Rad mit Bussen und Bahnen oder nutzen Bike- oder Carsharing. AbstractVeränderungen auf Deutschlands Straßen sind überfällig, doch die Entwicklung stagniert: Die Zahl der privaten Autos mit Verbrennungsmotoren wächst, die Luftqualität leidet, öffentliche Plätze sind primär Verkehrsflächen – von einer Verkehrswende keine Spur. Direct Vision means you can now get up close and personal with the battlefield, viewing it in first-person from above tank hatches and behind mounted machine guns. Composite sounds will change in real-time and depending on the distance of the source from the player. The sequel is running on a new version of Best Way's GEM engine that has been "purpose built" for it and has been upgraded to support HDR, 4K resolutions, modern lighting effects, and so on. It seems primed to reward careful planning and flexibility.Īlongside these more abstract additions, Men Of War II also seeks to improve the game's more direct representation of the war. I love the idea of pushing down the flanks to surround enemies and deprive them of reinforcements, constructing defensive fortifications along the frontline to hold it, watching for salients in your enemy's line and sweeping sideways to cut them off. The tactical potential of the frontline is immediately clear. A general who is careless with lives will struggle to maintain control over the battlefield. Therefore your most vulnerable units are also your most valuable, so it's vital to provide your soldiers with appropriate support. It's also crucial to note that the frontline can only be pushed forward by infantry units - tanks and other vehicles have no effect on the frontline. In addition, there's also no fog of war on your side of the frontline, so aside from a few specialized stealth units, you'll immediately be able to see enemy troops crossing into your territory. Medics can take wounded soldiers on your side to the hospital and vehicles can retreat to get repairs done or to replenish ammunition. Engineers can place anti-tank hedgehogs, dig trenches and set up minefields, but only on your side of the battlefield. Summoned troops can appear only at a certain distance from the front line. Control of the battlefield is marked by a visible frontline on either side, and there are many things that can only be done on your side of the battlefield. More broadly, your strategic approach will be governed by the frontline mechanic. You'll also have some ability to shape the battlefield yourself, with infantry able to dig trenches and construct various defensive fortifications to help them hold key points. There will also be limited representation of air support, with you able to temporarily call-in planes for strafing and bombing runs. Alongside a wide range of infantry and armour types, your forces can be supported by artillery weapons, which must be kept concealed from the enemy using camouflage to be most effective. The game features over 300 vehicles and 45 different army battalions, covering just about every imaginable role in the three major armies represented. What's immediately clear from the demonstration is how comprehensive Men Of War II is in depicting World War II battles. Best Way offered a glimpse of how this is likely to work, demoing a mission in which the Red Army had to destroy three bridges to halt the German advance. The idea of fighting a defensive campaign is particularly intriguing, given that strategy games so often prioritise conquest and pushing forward. The latter, meanwhile, centres around the Soviet defence against Operation Barbarossa, with the Red Army fighting for every inch of ground as the German war machine advances. The former follows Allied forces as they push through Normandy in the aftermath of D-Day, with scenarios built around historical engagements such as Operation Lüttich, a major German counterattack during Operation Overlord, and the battle of the Falaise pocket, in which Allied forces surrounded a large portion of the German Army following Lüttich's failure. The game's campaign will be split into two separate storylines, one focusing on the Allies, and the other on the Soviets. "We would like to show the other side of World War II," says designer Alexander Babin, "without the classic battles such as D-Day or Stalingrad, because at some point players started to feel like they have already seen everything." But according to developer Best Way, which features several members of the original development team, it won't be revisiting popular fronts and battles replicated ad nauseum by other World War II games. Men Of War II returns the series to its World War II roots. One thing that hasn't changed over the original Men Of War, which launched in the primordial mists of 2009, is the setting. RPG-7 will be unlocked when you reach the first store. Recurve Bow will be unlocked when you reach the first store. PKM will be unlocked when you reach the first store. MP34 will be unlocked when you reach the first store. M133 will be unlocked when you reach the first store. M-712 will be unlocked when you reach the first store. Hunter Bow will be unlocked during the main campaign. GL-94 will be unlocked during the main campaign. Rebel will be unlocked by liberating 10 outposts. SVD will be unlocked when you reach the first store.Ĩ7 will be unlocked by collecting four Mohan Ghale’s journals.ĪMR will be unlocked when you liberate 23 outposts. STG-90 will be unlocked when you reach the first store. Skorpion will be unlocked when you reach the first store.ġ887 will be unlocked when you reach the first store.Ī2000 will be unlocked when you reach the first store.ĪK-47 will be unlocked when you reach the first store.įlamethrower will be unlocked during the main campaign.ĦP9 will be unlocked during the main campaign.Ī.J.M 9 will be unlocked for by 30 Uplay points. Mark IV will be unlocked when you reach the first store. There are some weapons which will only be available during the course of your play through or by doing some extra activity. Here are some video guides that will help you to earn money and experience faster.Now take down the patrol using the new skill.Continue doing this until you gain the Heavy Takedown Skill.The two tigers skin will net you 7000 each. You will face against an heavy patrol and two tigers.Enter the Shanath Training Ground from the easy.Unlimited Money, XP And Getting Money Faster: Karkadann: This rhino is located at x:381 y:572. Thick Skin: This is an elephant and you can find it at x:808 y:788. Just like the Sky Tiger this can be killed with an assault rifle. Shadow Leopard: This is found at x:417 y:754. You can kill it with a shotgun.īlack Water Dragon: You can find it at x:346 y:381 and you need to kill it with explosives. Ghost Bear: The bear can be found at x:695 y:620. Mad Devil: This wolf is located at x:440 y:815 can be killed with a bow and arrow. The Sky tiger is in a cave at the mouth of the narrow valley. Sky Tiger: This is located at x:444 y:689 and can be killed by an assault rifle. Players will be able to find and hunt different types of animals. Let us know if you have any questions in the comments section below.įar Cry 3 had great variety in animals and Far Cry 4 takes it a step above. The game is now available for the PlayStation 4, Xbox One, Xbox 360, PlayStation 3 and PC. Furthermore we also have complete guides for skills, karma, cheats, PC version crashes, fixes and errors.Īnd finally we take a look at some of the achievements and trophies in the game. Far Cry 4 is published by Ubisoft and developed by Ubisoft Montreal. Using this guide you will be able to earn unlimited money, ammo, experience points (XP), skills and rare animal skins. Check out this complete guide for Far Cry 4. |